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2023 ΕΛΕVΣΙΣ | EUROPEAN CAPITAL of CULTURE

Mystery 91_Magnetic Dance explores the fusion of body and technology through motion data communication for interactive visuals. It leverages sensors and online motion transfer to connect dancers with computers, creating immersive performances that combine embodied interaction and telematic art. The project highlights open-source tools and copyleft principles, merging precomposed and improvised elements with live coding.

Collaborations span Greece, Japan, and beyond, establishing sustainable partnerships through a blend of ancient cultural themes, such as the Eleusinian Mysteries, Roman poetry (Ovid’s Metamorphoses), and Japanese Nō Theatre (Izutsu by Zeami Motokiyō). Themes of transformation, nature's cycles, and the relationship between humans, machines, and nature are central. Key performances include: Echo & Narcissus: Dancers Natali Mandila and Justine Goussot, with composers Haruka Hirayama and Hideaki Isobe, explore love and self-reflection through motion and sound. Izutsu: Dancers Jun Takahashi and Asagio Hisai, with composer Iannis Zannos, present a dreamlike exploration of love and renewal inspired by Japanese Nō Theatre. The performances feature interactive visuals programmed by Vicky Bismpiki, bringing the works to life through motion data communication and artistic storytelling.

Contributors: Concept – Artistic Direction: Iannis Zannos Assistant Artistic Director: Justine Goussot Production: To Aesthate Production Management: Dana Papachristou Composition: Iannis Zannos, Haruka Hirayama, Hideaki Isobe Choreography: Jun Takahashi, Justine Goussot Choreography Consultant: Maria Rantou Dance: Jun Takahashi, Asayo Hisai, Justine Goussot, Natali Mandila Performance: Yoshimitsu Yoshiiya Graphics – Programming: Vicky Bisbiki

Mystery 91 Magnetic Dance

2023 ΕΛΕVΣΙΣ | EUROPEAN CAPITAL of CULTURE

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Archeological Museum Arethousa - Permanant installations

At the main entrance of the Archaeological Museum of Chalkida, the installation "Euboea – A Timeless Destination" immerses visitors in the island's rich history through a scenographic blend of light, sound, and visuals. Inspired by the Evripos Strait's unique tidal phenomena, swirling water patterns and synchronized sea soundscapes evoke a sense of motion and exploration. Key destinations like the thermal baths of Aidipsos and the Evripos Strait are highlighted, while a central map introduces additional archaeological sites. The spiral motif, symbolizing continuity and discovery, ties the design together, creating an evocative transition into the museum's exhibits.

The second installation featured a captivating video art piece exploring pivotal historical eras—Roman times, Byzantium, the Latin occupation, Ottoman rule, and the present day. Through vivid imagery and dynamic storytelling, the video portrayed figures and scenes from each period, seamlessly connecting the past to modern identity. This audiovisual narrative offered visitors a profound sense of continuity, highlighting the cultural and historical transformations across centuries.

The third installation is an interactive experience combining voice and visuals. A screen displays five areas of development, dynamically responding to the visitor's voice through a microphone. As the visitor speaks, words representing these areas appear and evolve on the screen, creating an engaging and immersive interaction that emphasizes the power of language and connection in shaping understanding.

The fourth installation features a large interactive book with a built-in screen that brings its pages to life. A camera sensor detects the motion of the book being opened, seamlessly transitioning the screen to the next page. This innovative design combines the tactile experience of turning pages with the dynamic visuals of digital storytelling, creating an engaging and modern exploration of content.

The final installation is an ambisonic sound experience with four speakers and a tablet interface. Visitors can select and listen to narratives in either English or Greek, immersing themselves in a rich auditory journey. This multi-directional sound setup creates a spatial audio environment, enhancing the storytelling and allowing for a deeply engaging and personalized experience.

Arethousa

Ανάθεση Έργου απο ΕΦΟΡΕΙΑ ΑΡΧΑΙΟΤΗΤΩΝ ΕΥΒΟΙΑΣ 2021

Project assignment from EVOIA ANTIQUITIES OFFICE 2021

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Your Energy - Thessaloniki International Fair

Interactive installaton for Fysiko Aerio. Passion and energy are the tow elements that inspired this artwork. The visitor would stand in front of a led sceen-wall and by playing with the racket his energy would be traced and presented in the different sound and visual synthesis he would create in the screen-wall. A sensor is installed in the racket so that his movement would be translated in visual elements. For every player an image is capture as he is creating tis traces, which then is composed to a photo with him (the player). His photo with the image of his energy is given to the visitor as a gift!

TIF HELEXPO is responsible for organising Thessaloniki International Fair and many other events. The top strategic mission of the National Exhibition Agency is to establish its leading position in Greece, to strengthen its competitiveness internationally, and, at the same time, to preserve the unique profile of an 'institution', its own special heritage. TIF HELEXPO is responsible for bringing its extensive technical knowledge and exceptional exhibition arsenal to a new era of major challenges – in the here and now, where the hopes for supporting the Greek economy, production, processing & tourism, are forming an entrepreneurial culture of their own.

Three Passagers

Tree passages/ 3 passages (to be named)

Project by: Manolis Manousakis and Marili Pizarro

Collaborator: Vicky Bisbiki

As part of an archived-revision residency, this piece was inspired by the dance for camera piece Three passages The methodology behind the creation of this piece came from an organically layered-based process iniciated by the carefully selected archive-based sound composition by MManousakis; After the composition was handed over, I reimagined a solo piece, and designed a movement choreography inspired by the eerie ambiance Tree passages had; Two versions of this work-in progress where presented during our Koumaria 2019 residency, the first depended solely on car lights for illumination and the second version had sound responsive interactive visuals by Vicky Bisbiki, both versions alluring and powerful within their realms

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Wild teen tales

written by the French author and teacher Bernard Friot and directed by Maria Savvidou. Young People’s Stage, National Theater of Greece

Friot has the rare gift of being able to touch on the biggest, most important and most sensitive of issues in a way that is light-hearted but takes them seriously. With boldness and humour, his stories deal with everyday issues and the relationships, discoveries, secrets and conflicts of adolescence with lightness and sensitivity. It is a production that gives colourful voice to what is sometimes said with difficulty behind the closed door of a teenager’s bedroom.

Having worked for many years as a teacher, Friot has studied the way in which young people themselves narrate their stories. This particular perspective, the interplay between fantasy and reality, directly or indirectly inspires the way he writes, and he often uses stories told by children as material for his works. Friot has written and translated more than 50 books for children and adults, many of which have been translated into German and Italian and have won major awards.

Grand Opening Fysiko Aerio 2018

Projection Mapping

At the new store of the company Fysiko Aerio in Thessaloniki

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Artistic Installation for American Embassy

A collaborative project for the American Embassy, Athens, Greece

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Prometheus

Medea Electronique, continuing their research into myth, aim to explore the boundaries of technology and the poetics of the Digital Era, thus creating a new type of dramaturgy: The poetry of the digital era. → In a performance – score. → Prometheus in a collaboration with the French Dance Group, Cie Sébastien Perralut, and the bass baritone Marios Sarantidis. → Ιn the performance, music, poetry, dancer’s body, digital interactive technology act as versions of Promethean fire-technology

Prometheus is now free and wandering. → The gods have died → Having given the fire-technology to humans, he stands to observe: using the fire they try to live well, to move forward. Ιn the performance, music, poetry, the dancer’s body, digital interactive technology all act as versions of Promethean fire-technology. The humans now feel omnipotent. They are both players and play-things, and so the game of the world continues.

Credits

Concept & artistic direction: Medea Electronique

Music: Manolis Manousakis, Dimitris Tingas, Guido de Flaviis

Dramaturgy: Aggeliki Pouliou

Choreography: Sébastien Perrault

Projection mapping, live visuals, motion tracking: Vicky Bisbiki

Set-design – costumes: Sotiris Ifantis

Music interaction: Alexandros Drimonitis

Production manager: Iro Akrivou

Bass baritone: Μάριος Sarantidis

Chorus: Marie Laure Caradec, Steven Hervouet, Sébastien Perrault, Giannis Nikolaides

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Fashion Show - Airport Athens

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“Is It Real?” — SIFF 2018

Syros International Film Festival

6th Syros Int'l Film Festival July 17-22, 2018

An audio visual live performance with Mike Cooper. Cooper has performed scores to all kinds of cinema, from lost early films of Greece to images from the NASA archives. Live visuals to ‘’score’’ Cooper’s sound. A live-camera feed turned Cooper’s performance and context into images. A mainstay of the past four editions of SIFF, Mike Cooper has been a constant source of creative energy. An international musical explorer, performing and recording solo and in a number of inspired groupings and a variety of genres.

Performance by Mike Cooper + Vicky Bisbiki

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TRACES

TUNED CITY - Ancient Messene

An interactive audiovisual installation. Through movement of the hand the visitor is forming elemetns of the visuals and sound

Description

Man’s activity in time has left it’s trace and continues to do so, by deforming, building up and even dominating the primitive spatial elements of its inhabit. This project is an attempt to explore the potentials of our living space through the relegation of its structure. Considering the traces of our civilizations, which traces are now being made? How much impact do we have on the traces that are to be formed?

Location data that describes the area of Messene are gathered and used to deform sound generators, defining the unique sonification of the area. Those primitive sounds are interacting with the virtual environment that is projected. The project consist three installations, each of those projecting interactive real time visual environments and sound. The visual elements interact with sound generators and human activity in the place of the installation. Technologies that are approached for this project include Geographical information System (GIS), Open Data and location data (buildings, roads, rivers etc) in order to generate sound and through the sound the visual elements, motion tracking technology for human activity detection and algorithmic synthesis of virtual environments.

TUNED CITY

Tuned City is a project researching relations between sound and space in the urban context. Tuned City presents artistic work and theoretical approaches derived from critical preoccupations with sound in a situated context with particular emphasis on innovative approaches to notions of ’sound’ and ‘listening’.

Tuned City Messene is part of the Creative Europe project ‘Interfaces’ - an international, interdisci- plinary project focused on bringing new music and sound art to an extensive range of new audienc- es - with partners like De Montfort University (UK), European University Cyprus, IRCAM (FR), ZKM | Center for Art and Media (DE), Q-02 + ICTUS (BE), Klangforum Wien (AT) and others and will be produced in cooperation with the Onassis Cultural Centre Athens.

organised by: Onassis Cultural Centre, Athens

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INSECTS

TUNED CITY - Ancient Messene

An interactive audiovisual installation. Surface microphones that are attached to the field create the soundscape of the insects. Visual elements interact with the sound in the projection mapping of the ruined house.

Description

Man’s activity in time has left it’s trace and continues to do so, by deforming, building up and even dominating the primitive spatial elements of its inhabit. This project is an attempt to explore the potentials of our living space through the relegation of its structure. Considering the traces of our civilizations, which traces are now being made? How much impact do we have on the traces that are to be formed?

Location data that describes the area of Messene are gathered and used to deform sound generators, defining the unique sonification of the area. Those primitive sounds are interacting with the virtual environment that is projected. The project consist three installations, each of those projecting interactive real time visual environments and sound. The visual elements interact with sound generators and human activity in the place of the installation. Technologies that are approached for this project include Geographical information System (GIS), Open Data and location data (buildings, roads, rivers etc) in order to generate sound and through the sound the visual elements, motion tracking technology for human activity detection and algorithmic synthesis of virtual environments.

TUNED CITY

Tuned City is a project researching relations between sound and space in the urban context. Tuned City presents artistic work and theoretical approaches derived from critical preoccupations with sound in a situated context with particular emphasis on innovative approaches to notions of ’sound’ and ‘listening’.

Tuned City Messene is part of the Creative Europe project ‘Interfaces’ - an international, interdisci- plinary project focused on bringing new music and sound art to an extensive range of new audienc- es - with partners like De Montfort University (UK), European University Cyprus, IRCAM (FR), ZKM | Center for Art and Media (DE), Q-02 + ICTUS (BE), Klangforum Wien (AT) and others and will be produced in cooperation with the Onassis Cultural Centre Athens.

organised by: Onassis Cultural Centre, Athens

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Echo and Narcissus

From the myth of Echo and Narcissus, which first outlined the concept of media, to the digital 21st century. Undertaking the roles of composer and librettist and inspired by these two mythological figures, live coding presents a digital opera addressing contemporary themes.

Ovid’s tale of Narcissus, who is transfixed by his own reflection, and Echo, who is condemned to wander disembodied through eternity, is staged by Medea Electronique using live coding and code poetry: the code is written in real time and generates the opera’s sound as well as its libretto. Transcribing the properties of opera into its digital equivalents, the libretto is sung by live performers.

PERFORMED AT

  • Onassis Cultural Centre, Athens
  • 19 April 2018 at 20:30
  • Main Stage
  • CREDITS

  • Adapted & Curated by: Medea Electronique
  • Live Coding: Alexandros Drymonitis / Musical Direction: Manolis Manousakis / Dramaturgy: Angeliki Poulou / Script: Panagiotis Goubouros / Live Visuals: Vicky Bisbiki / Video: Kleopatra Korai / Filming: Michael Tebinka / Choreography – Movement: Yannis Nikolaidis / Set Design: Christos Laskaris / Costumes: gaffer & fluf (Katerina Vamvaka) / Hair Design: Chronis Tzimos / Make up artist: Νabil Salame / Light design: Melina Mascha / Sound Design: Alexandros Drymonitis, Manolis Manousakis / Technical Directors: S19st_Vassilis Koundouris, Tim Ward / Sound engineering & Mix mastering audio: S19st _Costas Bokos / Assistant Sound Engineer: Konstantina Thanopoulou / Graphic Design: Yannis Lolis / Chorus (video movement): Ioanna-Ilektra Apostolou, Sesil Mikroutsikou, Maria Fountouli / Chorus (video voices): Eleni Karakasi, Marietta Sarri, Eirini Sgouridou

    Song: Katerina Maniou (soprano), Marios Sarantidis (bass-baritone) / Production Design: Manolis Manousakis / Production Services: Telekinissi SA / Production Management: Iro Akrivou / Photos from the premiere: Yannis Soulis

  • Produced by Onassis Cultural Centre – Athens
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    The Sound of Color #5

  • Jannis Anastasakis (guitar, fx, live sampling)
  • Stefanos Chytiris (drums)
  • Joe Tornabene (sax)
  • Vicky Bisbiki (live-visuals)
  • TV Control Center

    TV Control Center (Κέντρο Ελέγχου Τηλεοράσεων – KET) was created in May 2012 by Fotini Banou and Dimitris Alexakis. The space of KET used to serve as a workshop for repairing black and white TV sets back in the 70’s & 80’s. Now KET is an independent art space that hosts from September to June theatrical plays, dance performances, screenings (with emphasis in creative documentaries and silent films with live soundtrack), concerts (with emphasis in improvisational and experimental music), seminars, dj sets and more. The team of KET is completed today by Angeliki Karampela, Giannis Zervas and Fania Christidi.

    Jannis Anastasakis invites at KET different musicians and visual artists to improvise together and create an in situ audio-visual project.

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    Electric Nights 2018 Karatech - Vicky Bisbiki

    ELECTRIC NIGHTS / MEDEA ELECTRONIQUE

    The Electric Night story:

    An innovative long trip which expands horizons, at the boundaries between the arts and science. A festival for the art and technology of sound which presents the active electronic music scenes that lurk in the city and abroad.

    An annual festival happening for four years, organized by Medea Electronique and hosted by Booze Cooperativa, in Athens, Greece.

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    Soundscapes Landscapes | Rhizome ||

    MEDEA ELECTRONIQUE

    Soundscapes Landscapes is a sound map, an interactive urban/rural installation, a digital audiovisual rhizome, an invitation to experience an interpretive remix of the past history and present life of a physical space.

    Medea Electronique, in collaboration with the Onassis Stegi, has produced three such maps: Neos Kosmos, Kerameikos/Gazi (both in the center of Athens) and Sellasia (a small village north of Sparta that hosts the Koumaria art residency for the past 10 years). Visitors are invited to experience the sound map through an application on their phone as they walk the streets of the neighborhood. A simulation of the Kerameikos/Gazi walk was also hosted in the OCC in 2018. The visitor engaged with a virtual reality environment by means of VR projections, video projections, texts, sounds and compositions, bringing Athens and the experiences of its streets to life.

    Medea Electronique walk us through the production of these art pieces. Sound artists, visual artists and performers describe their introduction to the neighborhoods and the people living there, their creative process, their experience of the installation as spectators and the impact of their participation.

    CREDITS

    Production management: Manolis Manousakis / Curator & texts Design: Angeliki Poulou / App Design: Tim Ward / Sound Artists: Manolis Manousakis, Tim Ward, Costas Bokos, Vassilis Kontouris (Studio 19st), Alexandros Drymonitis, Marinos Koutsomichalis / Video Artists: Panagiotis Goumpouros, Cleopatra Korai, Michael Tebinka Virtual Reality Programming: Vicky Bisbiki, Michael Tebinka, Panagiotis Goumpouros, Cleopatra Korai 3D Visual Art: Vicky Bisbiki PD Programming: Alexandros Drymonitis Graphic Design: Yannis Lolis Recitation: Sara Bislanis, Nadia Deligianni, Stavros Loukeris, Gregory Patrick Karr, Giorgos Antonopoulos Translation: Memi Katsoni, Anna Papaeti

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    live @KET (Athens)

  • Jannis Anastasakis & Thodoris Rellos
  • Vicky Bisbiki live-visuals
  • TV Control Center

    TV Control Center (Κέντρο Ελέγχου Τηλεοράσεων – KET) was created in May 2012 by Fotini Banou and Dimitris Alexakis. The space of KET used to serve as a workshop for repairing black and white TV sets back in the 70’s & 80’s. Now KET is an independent art space that hosts from September to June theatrical plays, dance performances, screenings (with emphasis in creative documentaries and silent films with live soundtrack), concerts (with emphasis in improvisational and experimental music), seminars, dj sets and more. The team of KET is completed today by Angeliki Karampela, Giannis Zervas and Fania Christidi.

    Jannis Anastasakis invites at KET different musicians and visual artists to improvise together and create an in situ audio-visual project.

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    Data Visualisation in Virtual Reality

    In this Virtual Reality enviroment, location data is described over five hours time period, pointing out the seven most popular location at the Olympic Park in London.

    Data visualisation in Virtual Reality environments is an innovative field that aims to engage the visitor to the informations that are described in the enviroments through immersive virtual reality enviroments While working for WifiSpark, a company that owns and develops the SPARK® Platform which delivers flexible, feature-rich and scalable solution for guest-access WiFi, i proposed a VR event solution of the Data Visualisation we were working on at the Analytics department.

    Technologies and hardware such as webGL, GIS, Oculus rift, VR were reseached, used and developed for the creation of this project

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    Data Visualisation - Data Art

    Exploring the potentials of Data Artworks in still visuals, 3d enviroments and data visualisation projects. Location Data, Geographical Information System, buildings, human/mobile location data and more

    Data are consider the primary tool for creating abstract and non abstract visual projects in the field of deta recognition and data artworks

    Technologies such as webGL, GIS image processing were reseached, used and developed for the creation of those projects in real and non real time

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    Imigration

    from the interview of Sara Baban

    My name is Sara Baban. This is my brother Buzhan. When I was 8 and Buzhan 3 years old we fled with our mother an father and three older brothers from a country called Iraq. Do you know where Iraq is? It is bordered to Syria.. We are Kurds, Kurds are an ethnic group that lives, amongst other places, in northern Syria and northern Iraq. Kurds have fought for many many years to have their own country.

    ساره اسمي ساره بابان وهزا هو اخي بازان عندما كنت في سن الثامنه واخي ثلاثه اعوام رحلنا مع امي وابي وثلاثه اخوه اكبر مني من بلد دوله تسمي العراق .هل تعرفون اين توجد العراق ؟ تقع علي الحدود مع سوريا .. نحن اكراد .الاكراد هم مجموعه قوميه تعيش مابين دول مختلفه في شمال العراق وشمال سوريا الاكراد حاربو لسنين عديده لتكون عندهم دوله مستقله بهم .

    ...This is my little brother. This is Buzhan, this one is some years later. He is two years old here, I think. I tell him to scream, come on little brother make some noise but he says no! I want to sing!

    ساره هدا اخي الصغير هدا بوزهان .وهنا بعد بضع سنوات ,وهنا عمره عامين ,اعتقد ,. اقول له اصرخ , ياله اخي اصنع بعض الضوضاء ,لكنه يقول لا ! اريد ان اغني !

    ...

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    INTERACTIVE THEATER:QUAND LE SOIR TIENT LE JOUR ENFERMÉX - CASSANDRE-MATÉRIAUX

    Algorithmic Sound Synthesis and Live Visuals, Motion Tracking Interaction, Voice Interaction

    The diachronic and the sombreness of the myth of Cassandra feeds the synthesis of the computer-generated images and sounds in a marriage of the antic tragedy with the modern scenography. The forms of the audiovisual elements in this work are approached as for their dynamism and their potentiality in space and in time. Through the process of creation of the drawing and of the soundscape, the abstraction and the organicity of the algorithmic synthesis are invited to announce a chaotic but tangible present, and a future where the informational development grows exponentially. The enigmatic monologue of Cassandra is approached as well as linguistic descriptive flow, as well as a energetic flow of the non-linear narration. The developed themes in each part are charged with evolving sentimental intensities, reflected in the audiovisual experience. This audiovisual experience is composed and decomposed in time and in space, sometimes to accompany Cassandra in her martyrdom, sometimes to make a "conversation" with her. Those questions, among others, were substantially discussed with the director and actor Clara Chabalier for the synthesis of the real time scenography and sounds.

    This « obscure poem » was rediscovered by Pascal Quignard after having been forgotten for centuries, last remembrance of the Greek poet Lycophron. This 3d-century BC poem tells the mysterious prophecies of the one who was called crazy, in a condensed and sensitive language.

    This opening will present the first stage of a work on a man-machine interaction plateform, through an avatar communicating by gestures. The moving scenery, a monumental digital projection on the set and the actress, is combined with spatialized sound immersing the audience in Lycophron’s obscure poem. Gestures are generated with a genetic algorythm, and the whole set is generated by computer and evoles with the voice of the actress.

    La prophétesse Cassandre enfermée dans une tour, décrit les visions de l’avenir qui la traversent, mais elle est condamnée à ne jamais être comprise. Accompagnée de son messager qui s’exprime dans une danse proche de la langue des signes, d’images projetées sur un écran, baignée de sonorités abstraites, la metteuse en scène Clara Chabalier donne vie à un poème ancien. Les technologies actuelles font entendre des questions que l’humanité se pose depuis la nuit des temps : la guerre, le désir, le pouvoir.

    CREDITS

    d’après Alexandra de Lycophron de Chalcis, traduit du grec ancien par Pascal Quignard conception, adaptation et mise en scène Clara Chabalier

    avec Clara Chabalier, Venia Stamatiadi, Jules Turlet (chansigne)

    médiatrice en langue des signes française Claire Danet

    assistant à la mise en scène Thomas Morisset

    scénographie virtuelle et sound-design Vicky Bisbicki

    recherche et conception sur l’interaction et l’avatar Jean-François Jego, Judith Guez, Dimitrios Batras

    Presented at:

    Thursday, June 5th 2014 8:30 pm

    Théâtre 95, Allée du Théâtre, Cergy-Pontoise, France

    RER Line A3 Cergy-Préfecture

    and:

    13 FÉVRIER AU 14 FÉVRIER 2016

    SAMEDI 20H – DIMANCHE 18H

    DURÉE 1 HEURE

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    OSMOSIS/MIGRATIONS

    Osmosis/Migration is a series of live-coding performances coupled with an interactive installation based on a sound samples from diverse cultural environments, informed by ethnomusicological research. It employs content-tagging and sound-feature extraction for the creation of semantic networks enabling alternate \”readings\” of the sonic material. Additionally, a dedicated website allows exploration o f the sound networks and the input of new material from the users on mobile devices. The recurrent of waves of immigration on the globe, due to economic factors and social or political crises, have a profound influence on our culture and affect the lives of major parts of the population in many countries. In the past century, Greece has experienced a series of such migrations, and in the past 20 years this phenomenon has climaxed to a dramatic degree, caused by series of crises in Eastern Europe, Asia and Africa. Transient Words is a study based on recordings of the voices of persons who have been affected by these migrations. It combines the sound of songs, poems and improvised narratives by refugees from Afghanistan and Pakistan that live in Athens. The voices are transformed using spectral processing algorithms, and the goal is to weave a new story out of the many stories told by different voices. The piece is accompanied by live 3d graphics programmed and performed by Vicky Bisbiki.

    EASTN

    European Art-Science-Technology Network for Digital Creativity

    Origin

    The European Art - Science - Technology Network (AST) emerged from several European institutions involved in research, technology development, creation and education in the field of technologies applied to artistic creation. This network is coordinated by ACROE and supported by the Culture Program of the European Union. Since its launch in January 2014, this network has allowed the reception in residence of 40 European artists or collectives, and the creation of many unique pieces.

    CREDITS

    Iannis Zannos

    Vicky Bisbiki

    Electric Nights 2015 Iannis Zannos - Vicky Bisbiki

    ELECTRIC NIGHTS / MEDEA ELECTRONIQUE

    The Electric Night story:

    An innovative long trip which expands horizons, at the boundaries between the arts and science. A festival for the art and technology of sound which presents the active electronic music scenes that lurk in the city and abroad.

    An annual festival happening for four years, organized by Medea Electronique and hosted by Booze Cooperativa, in Athens, Greece.

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    Performigrations: People are the territory

    An interactive performance based on images, sounds and text about imigration. The project is part of the programme "Mobolity", a collaboration between Europe and Canada.

    Eight cities, five from Europe: Bologna, Klagenfurt, Athens, Lisburn Valletta and three cities from Canada: Canada, Toronto, Montreal and Vancouver, develop artistic and scientific projects through an interactive communication programme.

    'Performigrations: People are the territory' in Athens is hosted by the Research Center Athena and Athens Conservatoire

    Presented

    Monday, September 21th 2015 7:00 pm

    Vasileos Georgiou B 17-19, Athina 106 75

    Athens Conservatoire

    created by

    Zannos Iannis

    Vicky Bisbiki

    Yolanda Markopoulou and the team STATION ATHENS Performance: Stories from refugees

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    ‎IDEFI-CréaTIC — Médialab

    Du geste capté au geste d'interactivité numérique – prototype étudiant 2014

    Motion capture technology and augmented reality for real time interaction. An artistic performance based on an interaction human - visuals - avatar - sound. A Virtual environment was developed in which the dancer would have a dialogue with it. With the Optical Mo-Cap System it was possible to capture the movement of the body of the real dancer and to translate it in data-values for the computer in real time. The data of the points-motion would move the virtual actor in Unity 3d and would control the sound in SuperCollider. The visual of this project were developed in Unity 3d.

    The goal was organized in four levels:

    - scann our faces and based on that model to create an avatar

    - to build an non human, abstract visual environment that would be controlled by the dancer through motion capture techniques (Mocap System )

    - to create realistic 3d characters from the scanned faces of the people of the team and then apply to them animated movement from the real dancer (Avatar)

    - to develop a dialogue between the virtual and real character through FSM (Finite State Machine) - an introduction to Artificial Intelligence

    -Captured movement of real dancer in space is controlling the generative sound which was programmed in SuperCollider.

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    ‎Lust v1

    During the last decades human being are exploring technological paths what are not only used as tools or mediums but are also provoking and redefining the concept of perfection. But which are the limit that distinct us from what we think that perfection is? The first version of the project "LUST" tries to explore this notions. The audiovisual elements of the performance are evolving in time through the dialogue between algorithmic sound and visual and through the movement of the dancer. The work was implemented using a Kinect 3d motion sensor, openFrameworks for graphics and SuperCollider for sound and overall coordination of the installation.

    dancer: Carlos Ferreira Da Silva

    ‎Presented

    "Semaine des Arts" March 2014 UFR Arts, philosophie, esthétique

    Université Paris 8

    Paris, France

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    Active Points

    "Active Points" is inspired from the concepts outlined in Paul Klee's "Pedagogical Sketch- book" (1925). It is an interactive application that uses the movement of the body in order to create an abstract audio- visual narrative. It is an attempt to describe three situations of human action. Those are moving between chaotic and deterministic states. A dancer controls parameters of an interactive graphics projection as well as of live sound synthesis. Different types of sound generation and graphics generation algorithms are combined in pairs corresponding to successive stages of the narrative.

    The work was implemented using a Kinect 3d motion sensor, openFrameworks for graphics and SuperCollider for sound and overall coordination of the installation.

    dancer: Dancer Sofia Ortiz

    ‎Presented

    Ionian Academy, Corfu, March 2012 - As solo performance, part of thesis presentation

    Demo At "Technoetic Telos" Conference, Kefalonia, Greece April 30 – May 2. 2012, as an interactive installation

    Audiovisual Festival 2012, Corfu, May 2012 - as an Interactive Dance Performance

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    Into The Blue

    Interactive sound installation which approaches the sensation of "cold" blue color and the deep see as if we were a small stone that flows into it…

    An empty white room. A black curtain is hanging from the ceiling and forms a small circular area. Darkness is covering everything as you enter through the curtain. The only thing that there is inside is a black box with a blue surface and upon it a pair of headphones…As you are touching the surface you are transferred into the see floor. Through caress you are floating into the water and hear shells and the stones nodding. The faster you move your hand the sounds become more intense. You stop touching the surface and you 're back to the dark space of the curtain. Then out to the empty white room. Outside the curtain that forms a small circular area.

    ‎Presented

    Interactive Sound Installation

    Museum of Aveiro, Portugal

    July 2011